This is an amazing game! If only I was good enough to beat it.... I wish there was a toutorial or other things to teach you BASIC strategy, and to make it harder to lose in the early game.
This is about the strategy. Investing in the number of dice is is broken, because it multiples the chances of every money maker. For example if you upgraded "odd" five times and have two dice, you get about 5 every play (0, 5 or 10). But if you have 4 dice, which only costs 20 money, you will get 10 avg, and if you upgrade "odd" again, you will get 12. The more dice you have, the more investing in a certain upgrade's worth it. In the future I want to make the game more strategic, having powerups, for example that locks a dice to a certain value for a round, kinda like Balatro (my beloved), or other balatrolikes, like Dice Dice Baby or Dice a Million, but those games are not my cup of tea, so Diceatro will go in a different direction. Anyway, thanks for the feedback, a tutorial is a good idea, expect it in a future update. I'm also planning on making the main gameloop more clear, there will be visual and audio cues when each die is scored and earns you money (again, like in Balatro)., and it will show for which upgrades (i. e. you roll a 1, you get 5 money from it being odd and 3 for it being in the "1, 2, 3" group.
Here is an idea for stratagy: You have the price of each item very a lot at the start of every game, so the best way to win is always different. (ex. odd numbers could be $20, while evens could be $7, which would change the meta)
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This is an amazing game! If only I was good enough to beat it.... I wish there was a toutorial or other things to teach you BASIC strategy, and to make it harder to lose in the early game.
This is about the strategy. Investing in the number of dice is is broken, because it multiples the chances of every money maker. For example if you upgraded "odd" five times and have two dice, you get about 5 every play (0, 5 or 10). But if you have 4 dice, which only costs 20 money, you will get 10 avg, and if you upgrade "odd" again, you will get 12. The more dice you have, the more investing in a certain upgrade's worth it. In the future I want to make the game more strategic, having powerups, for example that locks a dice to a certain value for a round, kinda like Balatro (my beloved), or other balatrolikes, like Dice Dice Baby or Dice a Million, but those games are not my cup of tea, so Diceatro will go in a different direction. Anyway, thanks for the feedback, a tutorial is a good idea, expect it in a future update. I'm also planning on making the main gameloop more clear, there will be visual and audio cues when each die is scored and earns you money (again, like in Balatro)., and it will show for which upgrades (i. e. you roll a 1, you get 5 money from it being odd and 3 for it being in the "1, 2, 3" group.
Here is an idea for stratagy: You have the price of each item very a lot at the start of every game, so the best way to win is always different. (ex. odd numbers could be $20, while evens could be $7, which would change the meta)
Wow, that is quite the good idea, that would really differentiate each game you play, thank you!
No problem =D
interesting clicker concept! if you'd increase the cost of the upgrades, players couldn't just bulk buy them but would have to think about spending.
Yes, there will be definetly changes in a future update.